By Robert C. Martin, Micah Martin
With the award-winning ebook Agile software program improvement: rules, styles, and Practices, Robert C. Martin helped convey Agile rules to tens of millions of Java and C++ programmers. Now .NET programmers have a definitive consultant to agile equipment with this thoroughly up to date quantity from Robert C. Martin and Micah Martin, Agile ideas, styles, and Practices in C#.
This booklet offers a chain of case stories illustrating the basics of Agile improvement and Agile layout, and strikes quick from UML versions to actual C# code. The introductory chapters lay out the fundamentals of the agile circulate, whereas the later chapters exhibit confirmed suggestions in motion. The ebook comprises many resource code examples which are additionally on hand for obtain from the authors’ net site.
Readers will come clear of this e-book understanding
* Agile ideas, and the fourteen practices of maximum Programming
* Spiking, splitting, pace, and making plans iterations and releases
* Test-driven improvement, test-first layout, and popularity testing
* Refactoring with unit testing
* Pair programming
* Agile layout and layout smells
* The 5 forms of UML diagrams and the way to exploit them effectively
* Object-oriented package deal layout and layout patterns
* tips on how to positioned it all jointly for a real-world project
Whether you're a C# programmer or a visible simple or Java programmer studying C#, a software program improvement supervisor, or a enterprise analyst, Agile ideas, styles, and Practices in C# is the 1st ebook you might want to learn to appreciate agile software program and the way it applies to programming within the .NET Framework.
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Additional info for Agile Principles, Patterns, and Practices in C#
Rather, the team's first act will be to get the first batch of stories working in the simplest way possible. The team will add the infrastructure only when a story comes along that forces it to. Three XP mantras guide the developer. 1. Consider the simplest thing that could possibly work. XP teams always try to find the simplest possible design option for the current batch of stories. If we can make the current stories work with flat files, we might not use a database. If we can make the current stories work with a simple socket connection, we might not use an ORB, or a Web Service.
Simplicitythe art of maximizing the amount of work not doneis essential. Agile teams do not try to build the grand system in the sky. Rather, they always take the simplest path that is consistent with their goals. They don't put a lot of importance on anticipating tomorrow's problems; nor do they try to defend against all of them today. Rather, they do the simplest and highest quality work today, confident that it will be easy to change if and when tomorrow's problems arise. 11. The best architectures, requirements, and designs emerge from self-organizing teams.
There are many sources of code duplication. The most obvious are those stretches of code that were captured with a mouse and plopped down in multiple places. When we find those, we eliminate them by creating a function or a base class. Sometimes, two or more algorithms may be remarkably similar and yet differ in subtle ways. We turn those into functions or use the TEMPLATE M ETHOD pattern (see Chapter 22). Once discovered, we won't tolerate duplication, whatever its source. The best way to eliminate redundancy is to create abstractions.
Agile Principles, Patterns, and Practices in C# by Robert C. Martin, Micah Martin